Battles againsts monsters are conducted with a turn-based command selection formula. The order of actions within each turn is determined by their AGI (Agility) status. Meanwhile, turns progress is based on the respective actions of the chosen adventurer and his opponents. Aside from normal attacks and defenses, adventurers each have one special skill that can be used in combat: Swordsmen exhibit melee. Wizards release sorcery. Archers control traps and shoot bows from a distance. Knights protect team members from monstrous attacks. Priests heal the injured. Thieves use dark weapons to perform sorcery-mimicking attacks. Additionally, some adventurers possess passive skills that are advantageous in combat and can be enhanced at the training dojo.
Some ruins are protected by traps to prevent intruders. The higher the level, the more meticulously hidden and dangerous a trap is. Should you lead your team into one, every adventurer in it will receive substantial damage. The best way to avoid a trap is to incorporate an archer into your team.
Puzzles are encrypted inscriptions whose information will help you understand more about the ruin you have entered, such as where a treasure is kept or what kind of danger awaits you ahead. They might also gives you clues about the long lost ancient civilization, which may help navigate your journey on a long-term basis. Only sorcerers have the ability to decode them. Puzzles are not NFTs, and cannot be kept after a level has been cleared.
Found at the end of a level as a commemorative prize to a winning group, treasures consist of TIA tokens (an unlimited currency used for economic activities and character upgrade in WoC), and NFTs (weapons, heroes, and ruins) - or one-of-a-kind items that only YOU can own and use. Similar to other non-game NFTs stored within the Blockchain space, WoC’s treasures can be bought, sold, or auctioned for money in the real world.